I am using Maya as my main program to make a certain animation. My environment is made in Gaea and I saw that there is a new splat map node. I need this to be able to blend multiple textures onto the environment. (ex: rock on slopes and grass on flatter areas) Now, I don't understand the correct way of exporting this node from Gaea so I need help with that.(an explanation or picture) Second, how do I use splat maps in Maya in the hyper-shade to blend two different materials? I have looked all over and there aren't any tutorials on this. (I am using V-Ray as my renderer) Please help. Thanks
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