Splat map Alpha export


1 comment

  • Ocean Quigley

    Also, a few Splat Map feature requests, for your consideration:

    1. Allow me to export them in lower resolutions and bit depths? 1024 16bit is way overkill

    2. Allow me to flip them on export? Unity has a mismatch between how it imports the heightfield and the splatmaps, so I wind up having to flip it vertically in Photoshop, which is a pain.

    3. Automatically subtract channels from each other and normalize (ideally in RGBA or ABGR order? ( so that no pixel sums to more than 1 in R, G, B and A). 

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