I'm not currently using Gaea, I've only now heard of it and it looks really promising.
I'm working on a game where we have very precisely defined roads. So the workflow would be like this:
1-generate a terrain
2-generate roads in Unity to follow along the terrain as much as possible (according to other, gameplay rules as well)
3-export roads as splines and import back into terrain generating software
4-have the terrain generating software adjust the terrain to the new roads, similar to the way WorldMachine does.
So my feature request would be adding roads support and the ability to import road shapes.
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