Adam Garland

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Activity overview

Latest activity by Adam Garland
  • Adam Garland created a post,

    Non uniform scale in the Transform node

    Currently you can only scale in both directions, however if I want to stretch or compress in only one direction I can not. It would be nice to click a checkbox to break the scale into an X and Y sc...

  • Adam Garland created a post,

    Portals with visible labels

    Currently, portals have no visible labels. It would be nice to read them at a glance rather than having to mouse over to know where they go.

  • Adam Garland created a post,

    Colour File node for importing colour.

    We can import height maps, but not colour. It would be nice to be able to import colour information to use in the texturing process. This works for baking out a colour map and then reusing it later...

  • Adam Garland created a post,

    Custom settings per node export in the Build manager.

    Because the output node is going away, it would be nice to be able to set certain features per node. For example, a height map may be best done with EXR for 32 bit date, while the colour map a 16 b...

  • Adam Garland created a post,

    Mesh export options - Y up, smoothed normals


    Currently export to Maya provides a faceted mesh(hard edged look between faces) which is inside out. This is because Maya is Y up instead of Z up like 3DSMax. It would be nice to see two check boxe...

  • Adam Garland commented,

    This includes (for me at least) alternate method of zoom since most of the stylus pens do not have a wheel. Also, for masking support for pen pressure would be nice as this means we can press light...

  • Adam Garland created a post,

    Adam Garlands Gaea Tutorials - Basics

    Adam has been teaching 3D for Fllm, Games and VFX at a university level for over 18 years, and a Gaea user from before it had a name. Keep an eye on this space as new videos will be added to this l...